I was able to get Pacifist, Baggage Claim, Carnivore, and Vegetarian to work by meeting the requirements in runs done after deleting all save data (local and cloud) and essentially starting the game from scratch. None of these achievements would work for me even though I was sure I was meeting the requirements as stated. The Back to Basics achievement in Windbound worth 1219 points Finish the game only using the knife, grass sling, rocks, stick spear, stick bow and stick arrows. One achievement that seemed to have been broken by the Loathing update was Pacifist: ![]() They are relatively easy to defeat with melee combat using the parry/counterattack system but considerably harder to defeat via ranged combat since they have an uncanny ability to dodge projectiles, requiring you to find the tiniest timing windows where you can actually hit them. The chapter bosses are stronger versions of spectral enemies that appear on some islands starting in chapter 3, also added via the Loathing update. Tower puzzles come in a few different forms: seek out and kill an enemy on a different island, dig up a buried key on a different island (which requires crafting a specific tool which requires killing a specific enemy for the necessary crafting material), break through blockages that impede the path to the top of the tower (again, using tools that require crafting materials from specific enemies), etc. The Loathing update added minor puzzles to each towers (generated randomly) and a boss at the end of chapters 2-5. Doing so with all three towers unlocked an exit, allowing you to progress to the next chapter. Prior to the Loathing update, you simply needed to find the three towers in each chapter, climb them, then press a button at the top. It turns out that this is not the case- everything does work, although you may or may not be at the mercy of some generational RNG. I had never played prior to this update and while progressing through the achievements, it seemed that the update might have caused some achievements to become broken. This likely isn't required but I didn't want to take any chances.Ī major game update in February 2021 added new enemies, hazards, and progression mechanics. I had found all of the blessings and used some to help through my full, comprehensive playthrough but chose not to collect or use any while working on the situational/restrictive achievements. ![]() You can also randomly find blessings as you progress through the game. ![]() ![]() These grant special abilities (like a bow that never breaks or extra inventory slots) that you keep through subsequent runs or after dying and starting over. Furthermore, Adventurer mode saves chapter progress so if you did die, you wouldn't start all over like you would in Survivalist mode.Īt the end of each chapter, you can interact with a blessing shrine where you can spend game currency to unlock blessings. The game is intended to be roguelike, but the manual save system makes it so that you can reload your save before you feel that you might die so death shouldn't really be an issue. Along the way you must find enough food to stave of hunger, battle the wind as you sail from island to island, and manage a limited inventory. You must play through five chapters, each with the same formula- explore a procedurally generated oceanic world with random islands, gather resources to craft items, activate three towers, then escape to the next chapter. First off, huge thanks to Chris at 5LivesStudios for the help in figuring out how to get several achievements to work.
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